Differences between RTRT and DLSS
With new NVidia GPUs on the horizon, it’s time to investigate the performance differences between RTRT and DLSS. By now, you should have a good idea of how the card works in general and what to expect from RTX-series performance, but today we’ll show you how big of a difference Ray-Tracing makes. So, naturally, you might wonder about the differences between RTRT and DLSS, so we’ll take you over some of them.
As you might expect, we intend to go over the key differences between RTRT and DLSS, which is the main point of contention regarding the technologies used by graphics cards. So, without wasting any more of our time, let’s get right into it.
The differences between RTRT and DLSS:
Ray tracing and DLSS stand out on Nvidia’s RTX 30-series graphics cards. It’s a little complicated, but it allows you to play a game at a virtualized resolution higher than your native resolution while maintaining greater detail with crisp images and a decent and stable frame rate while putting less strain on your graphics card. Also combines the best of both worlds by utilizing machine learning technology.
What is DLSS?
The complete form of DLSS is Deep Learning Super Sampling. It’s a video rendering method that aims to increase framerates by producing frames at a smaller screen than displayed and then utilizing Deep Learning, a form of artificial intelligence, to enhance the frames making them look as crisp as expected at the user’s monitor resolution.
For example, using DLSS, a high-end game’s frames are generated at a lower resolution to allow for higher framerates, then enhanced for viewing at a much bigger resolution to provide sharper image quality than 1080p. A different rendering technique than others that require an RTX video card by Nvidia and support from the game itself. DLSS benefits games that run at reduced frame rates at higher resolutions the most.
What is RTRT?
In the most basic terms, Real-Time Ray Tracing (RTRT) is a technology that simulates the behavior of light in video games. It works by mimicking actual light rays and tracing the trail that a lighting beam would take in the physical world using an algorithm. Game designers can use this technique to make simulated light rays show up, bounce off virtual objects, and cast realistic shadows while creating lifelike reflections.
Ray tracing technology, which was first proposed in 1969, has been used in the film industry for many years to create realistic lighting and shadows. However, despite today’s efficient technology, RTRT requires significant graphical computing power.
First and foremost, the differences between RTRT and DLSS are like day and night. Because these two technologies, although from the same company, are two very different things designed to enhance the gaming experience differently.
RTRT is a technology used by Nvidia’s RTX series cards that allow the lighting in games to be much more realistic, which takes the realism of a game to a whole new level. On the other hand, DLSS is a technology that allows a decent framerate at high resolutions by using machine learning to create frame rates at lower resolutions and then picture them at higher resolutions. Of course, combining both of these technologies would bring you remarkable results, but you must have an RTX card to use the Ray Tracing tech.
Not only that, but another significant difference is that DLSS is designed to help enhance the gameplay for gamers with a mid-level PC that allows for casual gaming at decent resolutions. In contrast, the Ray Tracing technology is only found in the RTX series graphics cards, which are, at the current time, expensive and do not fall into the mid-level category for gamers. DLSS does this by bridging the gap and delivering stable and decent gameplay for users looking for high framerates.
We genuinely hope that by this point in the article, you have a clear idea of the main differences between RTRT and DLSS and that your confusion has been appropriately addressed. With newer technologies like DLSS and RTRT, manufacturers like Nvidia ensure that gamers with mid-level PC builds can also get a decent framerate with some interference. This innovative technology could prove to have a significant impact on the future of the gaming industry.